Trait PlayersClientHost
pub trait PlayersClientHost {
// Provided method
fn push_player(&mut self, kick: [f32; 3]) { ... }
}Expand description
The client host’s methods of the players area, implemented by the game and reached through crate::ClientHost.
Provided Methods§
fn push_player(&mut self, kick: [f32; 3])
fn push_player(&mut self, kick: [f32; 3])
Side: client. For a client mod: a push added to the local player’s velocity, in blocks a tick, as an explosion’s knockback is (the window’s player moves itself, as vanilla’s client does). Each component is clamped to -4..4; a spectator, or a value that is not a number, is left alone.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".