Trait Tags
pub trait Tags {
// Provided methods
fn key(&self, _id: &Identifier) -> Option<TagKey> { ... }
fn is_in_tag(&self, _item: ItemKey, _tag: TagKey) -> Option<bool> { ... }
fn items(&self, _tag: TagKey) -> Option<Vec<ItemKey>> { ... }
fn fluids(&self, _tag: TagKey) -> Option<Vec<FluidKey>> { ... }
fn blocks(&self, _tag: TagKey) -> Option<Vec<BlockKey>> { ... }
}Expand description
Read merged block, item and fluid tags without borrowing the game’s registry structs.
Unknown tags answer false or an empty member list. A client reads the tags its server
sent. Membership reads answer None before authoritative tags are loaded, on a client
before its server’s are applied, or while their key table is unavailable.
Provided Methods§
fn key(&self, _id: &Identifier) -> Option<TagKey>
fn key(&self, _id: &Identifier) -> Option<TagKey>
Resolve a validated name once. The name need not currently have members; retain its key across reloads. None if the runtime cannot allocate a name slot.
fn is_in_tag(&self, _item: ItemKey, _tag: TagKey) -> Option<bool>
fn is_in_tag(&self, _item: ItemKey, _tag: TagKey) -> Option<bool>
Whether item is in the current item tag. An unknown tag is false;
unavailable authoritative tags or item mappings answer None.
fn items(&self, _tag: TagKey) -> Option<Vec<ItemKey>>
fn items(&self, _tag: TagKey) -> Option<Vec<ItemKey>>
Item members in vanilla’s order, including unrequested vanilla items. Unknown tags are empty; unavailable authoritative tags or item mappings answer None.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".