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Capability answer limits

The game never trusts an answer past what it asked or offered. A handler answering more than it was asked has its move undone, in its transaction, and is warned once naming the mod, and move_resources or move_energy returns Overanswered naming it. Returned from the closure of host.transaction with ?, it aborts the whole move, so neither end keeps any of it: a broken handler can't make a move overflow, duplicate or lose items, fluid or energy, or panic the game.