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Multiplayer

  • Single player and LAN host: the mods run in the host's game and its integrated server, so a server-side hook applies to every player of the world.
  • Joining a server: client-side hooks run locally. Configuration requires matching both-side mod ids and versions; a refusal names the missing, extra or different-version mods (configuration policy).
  • Dedicated server: native mods run in a standalone engine export built with --server-output, not in an instance build (--server-output conflicts with --instance and needs an explicit mod FOLDER). See Standalone server export.