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The registry index and .hpack

Horizon's registry lists what is made for Horizon and reviewed: content mods (.hmod), native mods (.hmod, native mods), modpacks (.hpack), resource packs, data packs, shaders-folder packs and Horizon shader packs (.hshader, shaders.md). A project is listed by a reviewed pull request in horizon-rust/horizon-mods; new versions are submitted as files and pinned by SHA-256. Legacy entries may still follow their repositories. The launcher and the website read one file, index.json, which that repository's CI builds. The Rust types and every check below are horizon_mod_package::index and horizon_mod_package::modpack (feature index); the sample is crates/horizon-mod-package/tests/index/index-v1.json, read by the tests with the files it lists.

Level: preview (API stability). Schema 1.

index.json

{
  "schema": 1,
  "generated": "2026-10-24T18:00:00Z",
  "projects": [{
    "id": "coords_hud", "kind": "mod", "name": "Coordinates HUD", "summary": "One line.",
    "description": "Markdown.", "authors": ["Horizon"], "owners": ["ludovic111"],
    "license": "MIT", "source": "https://github.com/...", "icon": "https://...png", "key": "RWT...", "downloads": 1234, "stars": 56,
    "categories": ["utility"], "tags": ["hud"], "screenshots": ["https://...png"],
    "versions": [{
      "version": "0.1.0", "published": "2026-10-24", "changelog": "",
      "api": "0.2", "side": "client", "capabilities": ["registries"], "game": "26.3",
      "file": { "name": "coords_hud-0.1.0.hmod", "url": "https://github.com/horizon-rust/horizon-mods/releases/download/...",
                "size": 438, "sha256": "e113...", "signature": "untrusted comment: ...\n...\ntrusted comment: ...\n...\n" }
    }]
  }],
  "revoked": [{ "id": "bad_mod", "sha256": "1111...", "reason": "Sent chat messages it didn't declare.", "date": "2026-10-24" }]
}
FieldMeaning
schema1. A reader refuses a higher number with "update Horizon" rather than misread it.
projects[].id[a-z0-9_]{1,64}, unique; a mod's is its manifest's id.
kindmod (content), native-mod, modpack, resourcepack, shader (Horizon .hshader), shaderpack (a shaders/-folder zip), datapack (a data-pack zip). Other kinds (worlds, themes) may come without a new schema: a reader keeps a kind it doesn't know and doesn't offer it.
summary, descriptionOne line for lists; Markdown for the project's page, required for a listed project and 50–10,000 characters after trimming.
ownersGitHub logins allowed to publish updates.
license, sourceAn SPDX expression and an https:// address of the source code: both required.
iconRequired for a listed project. An HTTPS URL in the generated index, from the registry's icons/<id>.png (not a remote image input).
categories1–3 from the kind’s category list for a listed project.
tagsUp to 10 lowercase tags.
screenshotsOptional, up to 8 HTTPS PNG or JPEG URLs in the generated index, from files kept in the registry under screenshots/<id>/.
keyThe author's minisign public key. When set, every version must be signed with it; an update signed with another key is refused. Absent: the project is unsigned and the launcher says so.
versionsNewest first, at least one.
downloadsHow many times its files were downloaded, every version together: GitHub's count of each release asset, summed by the publish job, which runs every hour. Absent until a file is downloaded. Read-only: never in an entry.
starsGitHub stars of the project's source repository, refreshed by the publish job every hour. Absent when zero or the source is not on GitHub. Read-only: never in an entry. The launcher shows the count and a button that opens the repository.
apiA mod's API line (its manifest's api); a native mod's pinned revisions (native-1/<horizon>/<mixins>); a modpack's manifest format (1).
side, capabilitiesA mod's, read from its manifest by CI, never typed by hand.
gameThe Minecraft version it is for.
requiresA modpack's mods: { id, version, sha256 }, each a version in this index with that hash.
fileA plain name with the kind's extension (.hmod, .hpack, .zip, .hshader), an https:// URL (the registry's release https://github.com/horizon-rust/horizon-mods/releases/download/<id>-<version>/<name>, or an asset of the project's own repository, https://github.com/<owner>/<repo>/releases/download/<tag>/<name>: the launcher accepts exactly these shapes), the size (at most 64 MiB), the lowercase hex SHA-256, and the .minisig text when the project has a key.
revokedFiles taken down: one file by sha256, or every version of id without it. The launcher refuses to install them and turns installed copies off with the reason.

Readers ignore fields they don't know, so an optional field can be added to schema 1. Renaming or removing a field, or changing what one means, makes schema 2.

Each version may list native_binaries, an array of records with build (the exact game build ID, at most 128 bytes with no ASCII control characters), target (the canonical Rust target triple), and file. The file uses the index's existing name, URL, size, SHA-256 and minisign signature fields; the signature is required. Records live only in the registry, never in horizon-mod.toml. Duplicate build/target pairs are rejected. Lookup returns a typed absence when the exact pair is unavailable, so source preparation can handle it without selecting another build or architecture. These signatures are registry-produced metadata, independent of project package keys. The launcher builds native mods locally with its pinned Rust toolchain against the prebuilt game; registry-built native binaries are not used.

Before a file is installed

index::check_file runs on the downloaded file, before it reaches the game folder:

  1. Its size and SHA-256 are the ones the entry lists, and it isn't revoked.
  2. With a project key: its signature verifies with that key (minisign's prehashed and legacy signatures both).
  3. What the file says matches the entry: a mod's horizon-mod.toml (id, version, API, side, capabilities) and its content's fence (making a content mod); for code, the same manifest's [native] (game, the exact Horizon and horizon-mixins revisions) and checked root Cargo project; a modpack's manifest (id, version, format, game, mods); a resource pack's pack.mcmeta; a shader pack's horizon_shader_api::check and manifest (id, version, shader API).
  4. A kind this build can't install is refused with "this Horizon can't install a … yet".

.hpack

A zip holding horizon-modpack.toml and, optionally, overrides/. The mods are not inside: the launcher downloads each from the index and checks it as above.

format = 1
id = "cozy"                 # [a-z0-9_]{1,64}: the profile's folder
name = "Cozy"
version = "1.0.0"
description = "Coordinates and a calm render distance."
authors = ["Horizon"]
game = "26.3"

[[mods]]
id = "coords_hud"
version = "0.1.0"
sha256 = "f891bde88f4b841fd35c4f3305bc8904b671ebe9d5ad28d5aecc57e8b23fc3ce"
on = true                   # optional, default true: turned on in the profile's horizon-mods.txt

Unknown keys are refused. overrides/ may hold only options.txt, horizon-graphics.txt, horizon-extras.txt, resourcepacks/<name>.zip and horizon-mods/.horizon-mod-data/<a listed mod>/... (a mod's own saved settings, a native mod's saved settings), each at most 64 MiB and 256 MiB in all; anything else refuses the pack. The launcher copies them into the profile's game folder.

The registry repository

horizon-rust/horizon-mods holds one mods/<id>.toml per project and revoked.toml. An entry is a page and its pinned versions: new versions are submitted as files and checked. Legacy entries may name a repository whose releases are read as below; new repository-following entries are refused. What an entry can't vouch for is read from the file by the kind's own check (index::inspect): a mod's API, side and capabilities, a modpack's mods, the size. Types and rules: horizon_mod_package::index::registry.

Every listed project's resolved page requires a description of 50–10,000 characters after trimming, 1–3 categories and an icon stored in the registry. Icons and optional screenshots are registry-local input paths, not remote HTTPS images; the generated index exposes their registry-hosted HTTPS URLs.

id = "coords_hud"                # the file's name, and the manifest's id
kind = "mod"                     # mod | native-mod | modpack | resourcepack | shader | shaderpack | datapack
repo = "horizon-rust/coords-hud" # GitHub owner/name: its releases are its versions
owners = ["ludovic111"]          # GitHub logins responsible for the project
owner_ids = [12345678]           # their numeric GitHub IDs: these decide who an owner is (a login can change hands)
key = "RWT..."                   # optional: the minisign public key every version is signed with
icon = "icons/coords_hud.png"    # required: square PNG, 64–1024 pixels, at most 256 KiB
categories = ["utility"]         # 1–3 from the kind’s list
tags = ["hud", "coordinates"]    # up to 10 lowercase tags
screenshots = ["screenshots/coords_hud/1.png"] # optional: up to 8 local PNG/JPEG files
# The page. Each field may instead come from horizon-registry.toml in the repo (below); these win.
name = "Coordinates HUD"
summary = "One line, at most 160 characters."
description = """Shows your current coordinates in a compact HUD so you can find your way back to saved locations."""
authors = ["Horizon"]
license = "MIT"
# source defaults to https://github.com/<repo>

Legacy: versions from releases. For each entry with a repo, the registry's CI lists its GitHub releases (drafts and pre-releases are skipped) and, for each release it has not read yet, downloads the asset with the kind's extension (and its <name>.minisig when the project has a key), runs the checks of a submission (below), and if they pass adds the version. The version, the game and the pins are the file's own manifest (horizon-mod.toml for both content and code, horizon-modpack.toml, the shader manifest); the release's tag stands in where the file names none (a leading v is dropped). published is the release's date, changelog its notes (cut at 6000 characters), file.url the asset's address in the repository, file.sha256 and size are computed by the CI and, when GitHub gives the asset a digest, must equal it. Tags and asset names use letters, digits, ., -, _ and +. A release that fails a check is skipped and reported in an issue of the registry; the same bytes are not read again. The versions that passed are kept, in the order they were read, in versions/<id>.json on the registry's versions branch (the page last read from the repository is kept with them), so the history is auditable and the index does not change when a repository does: a release deleted or an asset replaced later does not change the index (the launcher refuses bytes that are not the pinned ones).

horizon-registry.toml at the root of the repository, as of the newest release's tag, may hold name, summary, description, authors and license (unknown keys, and anything about owners, key, kind or icon, are refused): they fill the page fields the entry leaves out. A listing that is incomplete without it is refused until it is.

[[versions]] hold submitted versions, including Horizon's own mods built in the registry (native/<name>/):

[[versions]]                     # newest first
version = "0.1.0"                # letters, digits, '.', '-', '_': the release tag is <id>-<version>
published = "2026-10-24"
game = "26.3"
file = "coords_hud-0.1.0.hmod"   # the name players download, a release asset of the registry
sha256 = "e113..."               # pins the reviewed file
signature = """untrusted comment: ..."""   # when the project has a key
changelog = ""                   # optional

The index lists both kinds, newest first. A project listed by its repository with no release yet is not in the index.

# revoked.toml
[[revoked]]
id = "bad_mod"
sha256 = "1111..."               # optional: without it, every version
reason = "Sent chat messages it didn't declare."
date = "2026-10-24"

A project is reviewed when it is listed. New versions are checked and reviewed, except an unchanged page's qualifying owner update as described below. Legacy repository-following entries keep their existing release process. revoked.toml takes a bad version down.

The submission form's service (crates/horizon-mod-registry) signs the creator in with GitHub, accepts the page and version file, and opens a pull request. It does not take updates for a legacy project listed with a repo: "publish a GitHub release in ". Projects without a repo can be updated through the form (it uploads the file to the repository's staging release as <sha256>.<extension> and opens a pull request; an owner's update with nothing else changed is merged by owner-update once the checks pass; only an owner whose numeric GitHub ID is in owner_ids gets that, and an entry without owner_ids matches its owners by login and always waits for a reviewer). The registry's deployment contract is owner-update-v2.md. A project's kind never changes. A submission that GitHub broke off after making its submit/<id>-<version> branch can be sent again: the same account's retry starts that branch again from main while it has no open pull request; anyone else's is refused.

Unknown keys in an entry are refused. Its CI runs cargo-horizon-mod (crates/cargo-horizon-mod):

CommandWhat it does
cargo horizon-mod internals syncExplicitly checks a native mod's library through the launcher against an isolated copy of its pinned game source, then replaces top-level internals with compiler-discovered paths, kinds and hashes. Handles globs and macros, removes unused declarations, preserves retained entries and prints additions/removals. Requires a trusted mod and horizon-launcher on PATH (or HORIZON_LAUNCHER set to its executable). Never runs automatically on build.
cargo horizon-mod internals add <path>…Adds each declared internal and its tool-written hash to top-level internals in the current mod's horizon-mod.toml. Reads the native mod's pinned prebuilt game's internals.json; unknown paths, shape-only entries and paths available only under a cfg are refused before the manifest is changed. Existing declarations are refreshed, not duplicated.
cargo horizon-mod update [--horizon <commit>]Moves the native game's pin and its mod API and internals dependencies' rev to the newest prebuilt release (or the exact commit given). For every declared internal, prints missing, changed (old signature → new signature), or unchanged, then refreshes the hashes still available. Missing or now-gated declarations keep their old hash and must be removed or replaced before building.
cargo horizon-mod check <file> [--json]A submission's checks: its kind's (above) and its signature with --key and --signature. It runs no mod's code: a native mod's source is read by the reviewers when it is listed.
cargo horizon-mod registry check <base> <head> --files <dir>check on each hosted file head lists and base doesn't: a pull request's new files.
cargo horizon-mod registry list <checkout><sha256> <id> <version> <file> per hosted version: the files to download.
cargo horizon-mod registry build <checkout> --files <dir> --out index.jsonReads every entry, its hosted files (<dir>/<sha256>) and versions/<id>.json, lists every problem, and writes the index (--release, ending in /, defaults to the repository's releases, for hosted versions).
cargo horizon-mod registry release <checkout> <id> <file> --tag T --published D [--notes F] [--signature F] [--game G]The checks of a submission, then the version a release of the project's repository is, as the index lists it (JSON).
cargo horizon-mod registry page <checkout> <id> <horizon-registry.toml>The repository's page file, checked against its entry (JSON).
cargo horizon-mod registry review <base> <head> --author <login>A pull request's changes: a published file never changes and is never removed (take it down in revoked.toml), a kind never changes; changes by a non-owner and to owners, keys or the repository are pointed out for the reviewers.

The native-mod commands run in the mod's project folder and preserve the manifest's comments and layout. sync performs a metadata-only cargo check on the current host, using default features; Rust build scripts and procedural macros run with your rights, but the game does not run. It keeps a separate per-pin source and check cache in the launcher's native/internals-sync/<commit>/ folder, never in the normal game or prebuilt target directories. The pin's source must be cached or downloadable; an unavailable source is E_INTERNAL_SOURCE_UNAVAILABLE, not a fallback to another pin. Compiler or catalog errors leave the manifest untouched. Raw listeners retain their generated typed constructors; source-routed listeners and support modules are explicitly refused, so their manually declared internals cannot be accidentally removed. Use internals add for those mods.

internals add and update download the same prebuilt archive layout as the launcher, check its SHA256SUMS, and read only internals.json; no game or mod code is run. Catalogs are kept by commit in target/horizon-mod/prebuilt/, so update can still show the old signatures after that release expires. If a needed catalog is neither cached nor downloadable, the command fails without changing the pin or declarations. A mod with no declared internals needs no catalogs to update. Quote paths containing Rust lifetimes or other shell metacharacters, for example:

cargo horizon-mod internals add 'horizon_client::game::Game' "horizon_client::game::maps::Game<'_>::dimension_id"
cargo horizon-mod internals sync
cargo horizon-mod update

Declared internals and raw listeners explain when to use this escape hatch instead of the typed mod API.

How the repository runs (its workflows are in .github/workflows/):

  • A pull request (check.yml) runs registry review, downloads each new hosted file from the staging prerelease, runs registry check on it and builds the index it would publish; the report is the run's summary. The tool is cargo-horizon-mod from Horizon at the commit in the repository variable HORIZON_REV.
  • Every hour, and on a push to main (publish.yml): read the new releases of every entry with a repo as above and keep the result on the versions branch, make each new hosted version a release <id>-<version>, and deploy index.json and icons/ to GitHub Pages: https://horizon-rust.github.io/horizon-mods/index.json, served with Access-Control-Allow-Origin: *.
  • Merging an entry needs the check run and a CODEOWNER's review.
  • Weekly, cleanup.yml deletes staged copies of published files after 7 days and of files no open pull request lists after 30.
  • Taking a file down is a pull request adding it to revoked.toml. Removing an entry outright (a test, a project nobody installed) fails registry review on purpose and needs an administrator's merge.

Kinds open to submissions: mod (content only), native-mod, modpack, resourcepack, shader, shaderpack, datapack. A data pack contains pack.mcmeta and data/; a shaderpack contains shaders/ and requires redistribution permission. A Horizon shader pack (.hshader) passes horizon_shader_api::check, the check the game runs before it loads one (horizon-shader check, shaders.md): every stage validated by naga and translated for Vulkan, Metal and DirectX 12; its manifest's id, version and shader API line are its facts. A new kind gets its own check before it opens.

Changelog

  • 2026-11-08: per-version native_binaries records index native mod files by exact game build and Rust target triple.
  • 2026-11-05: projects[].stars adds the GitHub source repository's star count without changing schema 1.
  • 2026-11-05: every listed project needs a description of 50 characters or more, 1 to 3 categories and an icon kept in the registry (icons/<id>.png); screenshots are kept in the registry too (registry build refuses https:// images in entries).
  • 2026-10-30: an entry names its GitHub repository (repo) and its versions are the repository's releases, read by the registry's CI; file.url may be a release asset of that repository. The index's schema is unchanged.
  • 2026-10-26: projects[].downloads, GitHub's download counts of a project's files, refreshed every hour.
  • 2026-10-26: the launcher installs shader files into shaderpacks/; the sample index lists one (glow).
  • 2026-10-25: shader opens, checked by horizon_shader_api::check; its files are .hshader.
  • Schema 1 (2026-10-24): kinds mod, modpack, resourcepack, shader; .hpack format 1.