Enum DebugGroup
pub enum DebugGroup {
Position,
Light,
Memory,
LookingAtBlock,
LookingAtEntity,
LookingAtFluid,
ChunkGeneration,
Renderer,
}Expand description
The vanilla groups a debug entry’s lines can join (DebugScreenDisplayer.addToGroup).
Variants§
Position
position: the player’s position, section and speed.
Light
light: the light levels at the feet.
Memory
memory: the process’s memory use.
LookingAtBlock
looking_at_block: the targeted block’s state and tags.
LookingAtEntity
looking_at_entity: the targeted entity and its tags.
LookingAtFluid
looking_at_fluid: the targeted fluid’s state and tags.
ChunkGeneration
chunk_generation: the density of the chunk at the feet.
Renderer
No lines: a switch in the renderer section (DebugEntryNoop) for a DebugRenderer.
Trait Implementations§
§impl Clone for DebugGroup
impl Clone for DebugGroup
§fn clone(&self) -> DebugGroup
fn clone(&self) -> DebugGroup
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DebugGroup
§impl Debug for DebugGroup
impl Debug for DebugGroup
impl Eq for DebugGroup
§impl PartialEq for DebugGroup
impl PartialEq for DebugGroup
impl StructuralPartialEq for DebugGroup
Auto Trait Implementations§
impl Freeze for DebugGroup
impl RefUnwindSafe for DebugGroup
impl Send for DebugGroup
impl Sync for DebugGroup
impl Unpin for DebugGroup
impl UnsafeUnpin for DebugGroup
impl UnwindSafe for DebugGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more