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PlayerAction

Enum PlayerAction 

pub enum PlayerAction {
    UseOn {
        hand: Hand,
        pos: [i32; 3],
        hit: BlockHit,
    },
    UseItem {
        hand: Hand,
    },
    InteractOn {
        hand: Hand,
        target: EntityRef,
        location: [f64; 3],
    },
    Attack {
        target: EntityRef,
    },
    BreakBlock {
        pos: [i32; 3],
    },
}
Expand description

What a fake player does in PlayerRef::perform_action: a player’s own action, run through the game’s path for it, as a client’s packet is. Its answer is an ActionOutcome, or an ActionRefused when none of it ran.

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UseOn

Use the item in hand on the block at pos, clicked at hit (ServerPlayerGameMode.useItemOn): the block’s use, then the item’s useOn, which places a block item.

Fields

§hand: Hand

The hand whose item is used.

§pos: [i32; 3]

The block clicked (BlockHitResult.getBlockPos).

§hit: BlockHit

Where on it.

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UseItem

Use the item in hand in the air (ServerPlayerGameMode.useItem).

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§hand: Hand

The hand whose item is used.

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InteractOn

Interact with target using one hand (Player.interactOn), without falling back to using the item in the air when the entity passes the click.

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§hand: Hand

The hand whose item is used.

§target: EntityRef

The entity clicked, in the fake’s level.

§location: [f64; 3]

The hit relative to the entity’s origin, as in an entity interaction packet.

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Attack

Attack target with the main hand (ServerGamePacketListenerImpl.handleInteract’s ATTACK, then Player.attack): a player, a mob or another entity, or a fireball, a wind charge or a shulker bullet turned back. Mobs don’t take the fake as the player to answer.

Fields

§target: EntityRef

What is hit, in the fake’s level.

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BreakBlock

Break the block at pos at once (ServerPlayerGameMode.destroyBlock), with the game mode’s and the held tool’s rules, the tool’s wear and the drops, and no digging time: a mod that digs over time counts the progress itself. Outside creative, a block no digging breaks (destroy time -1, such as bedrock) stays.

Fields

§pos: [i32; 3]

The block broken.

Trait Implementations§

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impl Clone for PlayerAction

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fn clone(&self) -> PlayerAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PlayerAction

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impl Debug for PlayerAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for PlayerAction

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fn eq(&self, other: &PlayerAction) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for PlayerAction

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impl Wire for PlayerAction

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const MIN: usize = 4usize

Minimum encoded size, used to reject impossible collection lengths.
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fn put(&self, out: &mut Writer)

Encodes this value, recording failures on the writer.
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fn put_owned(self, out: &mut Writer)

Consumes owned data when a resource’s ownership must cross the boundary.
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fn take(input: &mut Reader<'_>) -> Result<PlayerAction, WireError>

Decodes one value, leaving any following bytes for the caller.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Put for T
where T: Wire,

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fn put_to(&self, out: &mut Writer)

Writes it.
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impl<T> Record for T
where T: Wire,

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fn encode(&self, out: &mut Writer)

Writes the argument into a hook call.
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fn apply(&mut self, bytes: &[u8]) -> Result<(), WireError>

Applies one complete reply, refusing malformed or trailing bytes atomically.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.