Struct AnimationChannel
pub struct AnimationChannel {
pub target: AnimationTarget,
pub keyframes: Vec<Keyframe>,
}Expand description
One bone’s keyframes for one target (AnimationChannel), in time order.
Fields§
§target: AnimationTargetWhat it moves.
keyframes: Vec<Keyframe>Its keyframes, in time order.
Implementations§
Trait Implementations§
§impl Clone for AnimationChannel
impl Clone for AnimationChannel
§fn clone(&self) -> AnimationChannel
fn clone(&self) -> AnimationChannel
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for AnimationChannel
impl Debug for AnimationChannel
§impl PartialEq for AnimationChannel
impl PartialEq for AnimationChannel
impl StructuralPartialEq for AnimationChannel
Auto Trait Implementations§
impl Freeze for AnimationChannel
impl RefUnwindSafe for AnimationChannel
impl Send for AnimationChannel
impl Sync for AnimationChannel
impl Unpin for AnimationChannel
impl UnsafeUnpin for AnimationChannel
impl UnwindSafe for AnimationChannel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more