Struct ArmPoseTransformEvent
pub struct ArmPoseTransformEvent<'a> {
pub pose: CustomArmPose,
pub humanoid: &'a HumanoidRenderState<'a>,
pub right_arm: bool,
pub angles: &'a mut ArmAngles,
}Expand description
What Hooks::arm_pose_transform is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§pose: CustomArmPose§humanoid: &'a HumanoidRenderState<'a>§right_arm: bool§angles: &'a mut ArmAnglesAuto Trait Implementations§
impl<'a> !UnwindSafe for ArmPoseTransformEvent<'a>
impl<'a> Freeze for ArmPoseTransformEvent<'a>
impl<'a> RefUnwindSafe for ArmPoseTransformEvent<'a>
impl<'a> Send for ArmPoseTransformEvent<'a>
impl<'a> Sync for ArmPoseTransformEvent<'a>
impl<'a> Unpin for ArmPoseTransformEvent<'a>
impl<'a> UnsafeUnpin for ArmPoseTransformEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more