Struct ArmorHurtEvent
pub struct ArmorHurtEvent<'a> {
pub player: Option<u128>,
pub entity: u32,
pub kind: &'a str,
pub source: &'a HurtSource<'a>,
pub entries: &'a mut Vec<ArmorHurt>,
pub cancelled: bool,
}Expand description
What Hooks::armor_hurt is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§player: Option<u128>§entity: u32§kind: &'a str§source: &'a HurtSource<'a>§entries: &'a mut Vec<ArmorHurt>§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for ArmorHurtEvent<'a>
impl<'a> Freeze for ArmorHurtEvent<'a>
impl<'a> RefUnwindSafe for ArmorHurtEvent<'a>
impl<'a> Send for ArmorHurtEvent<'a>
impl<'a> Sync for ArmorHurtEvent<'a>
impl<'a> Unpin for ArmorHurtEvent<'a>
impl<'a> UnsafeUnpin for ArmorHurtEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more