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BehaviorRegistrar

Struct BehaviorRegistrar 

pub struct BehaviorRegistrar<'a> { /* private fields */ }
Expand description

What the game hands an crate::EntityPart where the species’ brain is built: the behaviors that join it, as Brain.addActivity fills vanilla’s.

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impl<'a> BehaviorRegistrar<'a>

pub fn add<P>( &mut self, activity: Activity, priority: i32, min_duration: i32, max_duration: i32, entry: &'static [(BrainMemory, MemoryStatus)], behavior: P, ) -> Result<(), BehaviorRefusal>
where P: Behavior,

Add behavior to the brain: it starts in activity lanes at priority, runs a duration drawn from the level random in min_duration..=max_duration (Behavior.tryStart’s draw), and starts only while every entry condition holds (Behavior’s entry condition map). It joins after the brain’s own of the same activity and priority.

pub fn mob(&self) -> RegistrarMob<'_>

The mob whose brain is being built, as far as construction goes: its entity type, the datum vanilla’s brain packages branch on.

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impl<'a> !RefUnwindSafe for BehaviorRegistrar<'a>

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impl<'a> !Send for BehaviorRegistrar<'a>

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impl<'a> !Sync for BehaviorRegistrar<'a>

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impl<'a> !UnwindSafe for BehaviorRegistrar<'a>

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impl<'a> Freeze for BehaviorRegistrar<'a>

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impl<'a> Unpin for BehaviorRegistrar<'a>

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impl<'a> UnsafeUnpin for BehaviorRegistrar<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.