Struct BiomeAmbientAddition
pub struct BiomeAmbientAddition {
pub sound: String,
pub tick_chance: f64,
}Expand description
A random ambient sound of a biome (additions of minecraft:audio/ambient_sounds).
Fields§
§sound: StringThe sound event (minecraft:ambient.cave).
tick_chance: f64The finite chance per tick (not range-clamped).
Trait Implementations§
§impl Clone for BiomeAmbientAddition
impl Clone for BiomeAmbientAddition
§fn clone(&self) -> BiomeAmbientAddition
fn clone(&self) -> BiomeAmbientAddition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for BiomeAmbientAddition
impl Debug for BiomeAmbientAddition
§impl PartialEq for BiomeAmbientAddition
impl PartialEq for BiomeAmbientAddition
impl StructuralPartialEq for BiomeAmbientAddition
Auto Trait Implementations§
impl Freeze for BiomeAmbientAddition
impl RefUnwindSafe for BiomeAmbientAddition
impl Send for BiomeAmbientAddition
impl Sync for BiomeAmbientAddition
impl Unpin for BiomeAmbientAddition
impl UnsafeUnpin for BiomeAmbientAddition
impl UnwindSafe for BiomeAmbientAddition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more