Struct BlockFadeEvent
pub struct BlockFadeEvent {
pub dimension: Dimension,
pub pos: BlockPos,
pub from: BlockState,
pub to: BlockState,
pub cancelled: bool,
}Expand description
What Hooks::block_fade is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§dimension: Dimension§pos: BlockPos§from: BlockState§to: BlockState§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BlockFadeEvent
impl RefUnwindSafe for BlockFadeEvent
impl Send for BlockFadeEvent
impl Sync for BlockFadeEvent
impl Unpin for BlockFadeEvent
impl UnsafeUnpin for BlockFadeEvent
impl UnwindSafe for BlockFadeEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more