Struct BlockHighlightEvent
pub struct BlockHighlightEvent {
pub pos: [i32; 3],
pub state: BlockState,
pub partial: f32,
pub cancelled: bool,
}Expand description
What Hooks::block_highlight is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§pos: [i32; 3]§state: BlockState§partial: f32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BlockHighlightEvent
impl RefUnwindSafe for BlockHighlightEvent
impl Send for BlockHighlightEvent
impl Sync for BlockHighlightEvent
impl Unpin for BlockHighlightEvent
impl UnsafeUnpin for BlockHighlightEvent
impl UnwindSafe for BlockHighlightEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more