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BreakBlockEvent

Struct BreakBlockEvent 

pub struct BreakBlockEvent<'a> {
    pub pos: [i32; 3],
    pub state: BlockState,
    pub exp_to_drop: &'a mut Option<u32>,
    pub cancelled: bool,
}
Expand description

What Hooks::break_block is told. Each field is that hook’s argument of the same name, described in the hook’s doc.

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§pos: [i32; 3]§state: BlockState§exp_to_drop: &'a mut Option<u32>§cancelled: bool

Whether the event is cancelled: by the game or an earlier listener, or by this one setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)]) sees true, and setting it back to false lets the game’s behaviour run.

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impl<'a> !UnwindSafe for BreakBlockEvent<'a>

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impl<'a> Freeze for BreakBlockEvent<'a>

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impl<'a> RefUnwindSafe for BreakBlockEvent<'a>

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impl<'a> Send for BreakBlockEvent<'a>

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impl<'a> Sync for BreakBlockEvent<'a>

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impl<'a> Unpin for BreakBlockEvent<'a>

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impl<'a> UnsafeUnpin for BreakBlockEvent<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.