Struct ClientChatReceivedEvent
pub struct ClientChatReceivedEvent<'a> {
pub system: bool,
pub overlay: bool,
pub sender: u128,
pub chat_type: Option<&'a str>,
pub message: &'a mut Text,
pub cancelled: bool,
}Expand description
What Hooks::client_chat_received is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§system: bool§overlay: bool§sender: u128§chat_type: Option<&'a str>§message: &'a mut Text§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for ClientChatReceivedEvent<'a>
impl<'a> Freeze for ClientChatReceivedEvent<'a>
impl<'a> RefUnwindSafe for ClientChatReceivedEvent<'a>
impl<'a> Send for ClientChatReceivedEvent<'a>
impl<'a> Sync for ClientChatReceivedEvent<'a>
impl<'a> Unpin for ClientChatReceivedEvent<'a>
impl<'a> UnsafeUnpin for ClientChatReceivedEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more