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ClientListenerRegistry

Struct ClientListenerRegistry 

pub struct ClientListenerRegistry { /* private fields */ }
Expand description

The game’s ClientReloadListeners.

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impl ClientReloadListeners for ClientListenerRegistry

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fn add_listener( &mut self, id: Identifier, converter: FileToIdConverter, listener: Arc<dyn ClientReloadListener>, ) -> Result<(), ReloadOrderError>

Register a unique listener and converter, e.g. FileToIdConverter::json("machines"). Keep the Arc to read the listener’s published state outside reloads.
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fn add_dependency( &mut self, first: Identifier, second: Identifier, ) -> Result<(), ReloadOrderError>

Require first before second; both names must already be registered.
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fn get_registry(&self) -> Vec<Identifier>

The registered names in registration order, boundaries included.
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fn get_graph(&self) -> Vec<(Identifier, Identifier)>

The dependency edges as (first, second) names.
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fn get_last_vanilla_listener(&self) -> Identifier

The name of the vanilla anchor preceding mod listeners by default.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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type Error = <U as TryFrom<T>>::Error

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