Struct ClientPauseChangePreEvent
pub struct ClientPauseChangePreEvent {
pub paused: bool,
pub cancelled: bool,
}Expand description
What Hooks::client_pause_change_pre is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§paused: bool§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ClientPauseChangePreEvent
impl RefUnwindSafe for ClientPauseChangePreEvent
impl Send for ClientPauseChangePreEvent
impl Sync for ClientPauseChangePreEvent
impl Unpin for ClientPauseChangePreEvent
impl UnsafeUnpin for ClientPauseChangePreEvent
impl UnwindSafe for ClientPauseChangePreEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more