Struct ColumnBlocks
pub struct ColumnBlocks {
pub palette: Vec<BlockState>,
pub bases: Vec<Option<i32>>,
pub blocks: Vec<u16>,
pub tints: Vec<u32>,
}Expand description
What read_columns read: the blocks round each column’s height (bases, none where it isn’t loaded),
as indexes into palette, a column after another, and three biome tints a column (grass, foliage, water).
Fields§
§palette: Vec<BlockState>Distinct complete states, including separate entries for different property combinations.
bases: Vec<Option<i32>>§blocks: Vec<u16>§tints: Vec<u32>Trait Implementations§
§impl Clone for ColumnBlocks
impl Clone for ColumnBlocks
§fn clone(&self) -> ColumnBlocks
fn clone(&self) -> ColumnBlocks
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ColumnBlocks
impl Debug for ColumnBlocks
§impl Default for ColumnBlocks
impl Default for ColumnBlocks
§fn default() -> ColumnBlocks
fn default() -> ColumnBlocks
Returns the “default value” for a type. Read more
§impl PartialEq for ColumnBlocks
impl PartialEq for ColumnBlocks
impl StructuralPartialEq for ColumnBlocks
Auto Trait Implementations§
impl Freeze for ColumnBlocks
impl RefUnwindSafe for ColumnBlocks
impl Send for ColumnBlocks
impl Sync for ColumnBlocks
impl Unpin for ColumnBlocks
impl UnsafeUnpin for ColumnBlocks
impl UnwindSafe for ColumnBlocks
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more