Struct ComponentHoverEvent
pub struct ComponentHoverEvent<'a> {
pub draw: &'a mut dyn DrawContext,
pub hover: &'a TextHover,
pub x: i32,
pub y: i32,
pub cancelled: bool,
}Expand description
What Hooks::component_hover is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§draw: &'a mut dyn DrawContext§hover: &'a TextHover§x: i32§y: i32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for ComponentHoverEvent<'a>
impl<'a> !Send for ComponentHoverEvent<'a>
impl<'a> !Sync for ComponentHoverEvent<'a>
impl<'a> !UnwindSafe for ComponentHoverEvent<'a>
impl<'a> Freeze for ComponentHoverEvent<'a>
impl<'a> Unpin for ComponentHoverEvent<'a>
impl<'a> UnsafeUnpin for ComponentHoverEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more