Struct CustomizeBossEventProgressEvent
pub struct CustomizeBossEventProgressEvent<'a> {
pub bar: &'a ClientBossBar,
pub x: i32,
pub y: i32,
pub increment: i32,
pub cancelled: bool,
}Expand description
What Hooks::customize_boss_event_progress is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§bar: &'a ClientBossBar§x: i32§y: i32§increment: i32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> Freeze for CustomizeBossEventProgressEvent<'a>
impl<'a> RefUnwindSafe for CustomizeBossEventProgressEvent<'a>
impl<'a> Send for CustomizeBossEventProgressEvent<'a>
impl<'a> Sync for CustomizeBossEventProgressEvent<'a>
impl<'a> Unpin for CustomizeBossEventProgressEvent<'a>
impl<'a> UnsafeUnpin for CustomizeBossEventProgressEvent<'a>
impl<'a> UnwindSafe for CustomizeBossEventProgressEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more