Struct FinalizeSpawnEvent
pub struct FinalizeSpawnEvent<'a> {
pub dimension: &'a str,
pub kind: &'a str,
pub reason: SpawnReason,
pub pos: [f64; 3],
pub spawner: Option<SpawnSource>,
pub difficulty: &'a mut Difficulty,
pub spawn_cancelled: bool,
pub mob: UnspawnedMobRef,
pub edits: &'a dyn UnspawnedMobEdits,
pub group: &'a mut Option<SpawnGroup>,
pub cancelled: bool,
}Expand description
What Hooks::finalize_spawn is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§dimension: &'a str§kind: &'a str§reason: SpawnReason§pos: [f64; 3]§spawner: Option<SpawnSource>§difficulty: &'a mut Difficulty§spawn_cancelled: bool§mob: UnspawnedMobRef§edits: &'a dyn UnspawnedMobEdits§group: &'a mut Option<SpawnGroup>§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for FinalizeSpawnEvent<'a>
impl<'a> !Send for FinalizeSpawnEvent<'a>
impl<'a> !Sync for FinalizeSpawnEvent<'a>
impl<'a> !UnwindSafe for FinalizeSpawnEvent<'a>
impl<'a> Freeze for FinalizeSpawnEvent<'a>
impl<'a> Unpin for FinalizeSpawnEvent<'a>
impl<'a> UnsafeUnpin for FinalizeSpawnEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more