Struct GameRuleActor
pub struct GameRuleActor<'a> {
pub uuid: u128,
pub entity_id: i32,
pub name: &'a str,
}Expand description
The player responsible for a game rule change.
Fields§
§uuid: u128Player UUID.
entity_id: i32Server entity ID.
name: &'a strPlayer name.
Trait Implementations§
§impl<'a> Clone for GameRuleActor<'a>
impl<'a> Clone for GameRuleActor<'a>
§fn clone(&self) -> GameRuleActor<'a>
fn clone(&self) -> GameRuleActor<'a>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl<'a> Copy for GameRuleActor<'a>
§impl<'a> Debug for GameRuleActor<'a>
impl<'a> Debug for GameRuleActor<'a>
impl<'a> Eq for GameRuleActor<'a>
§impl<'a> PartialEq for GameRuleActor<'a>
impl<'a> PartialEq for GameRuleActor<'a>
impl<'a> StructuralPartialEq for GameRuleActor<'a>
Auto Trait Implementations§
impl<'a> Freeze for GameRuleActor<'a>
impl<'a> RefUnwindSafe for GameRuleActor<'a>
impl<'a> Send for GameRuleActor<'a>
impl<'a> Sync for GameRuleActor<'a>
impl<'a> Unpin for GameRuleActor<'a>
impl<'a> UnsafeUnpin for GameRuleActor<'a>
impl<'a> UnwindSafe for GameRuleActor<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more