Struct ItemConsumptionTeleportEvent
pub struct ItemConsumptionTeleportEvent<'a> {
pub consumer: LivingRef,
pub consumed: &'a ItemStack,
pub from: [f64; 3],
pub target: &'a mut [f64; 3],
pub cancelled: bool,
}Expand description
What Hooks::item_consumption_teleport is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§consumer: LivingRef§consumed: &'a ItemStack§from: [f64; 3]§target: &'a mut [f64; 3]§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for ItemConsumptionTeleportEvent<'a>
impl<'a> Freeze for ItemConsumptionTeleportEvent<'a>
impl<'a> RefUnwindSafe for ItemConsumptionTeleportEvent<'a>
impl<'a> Send for ItemConsumptionTeleportEvent<'a>
impl<'a> Sync for ItemConsumptionTeleportEvent<'a>
impl<'a> Unpin for ItemConsumptionTeleportEvent<'a>
impl<'a> UnsafeUnpin for ItemConsumptionTeleportEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more