Struct KeyMappingPreEvent
pub struct KeyMappingPreEvent<'a> {
pub mapping: &'a str,
pub pressed: bool,
pub cancelled: bool,
}Expand description
What Hooks::key_mapping_pre is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§mapping: &'a str§pressed: bool§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> Freeze for KeyMappingPreEvent<'a>
impl<'a> RefUnwindSafe for KeyMappingPreEvent<'a>
impl<'a> Send for KeyMappingPreEvent<'a>
impl<'a> Sync for KeyMappingPreEvent<'a>
impl<'a> Unpin for KeyMappingPreEvent<'a>
impl<'a> UnsafeUnpin for KeyMappingPreEvent<'a>
impl<'a> UnwindSafe for KeyMappingPreEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more