Struct LivingDropsEvent
pub struct LivingDropsEvent<'a> {
pub entity: u32,
pub kind: &'a str,
pub player: Option<u128>,
pub source: &'a HurtSource<'a>,
pub recently_hit: bool,
pub drops: &'a mut Vec<ItemDrop>,
pub cancelled: bool,
}Expand description
What Hooks::living_drops is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§entity: u32§kind: &'a str§player: Option<u128>§source: &'a HurtSource<'a>§recently_hit: bool§drops: &'a mut Vec<ItemDrop>§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for LivingDropsEvent<'a>
impl<'a> Freeze for LivingDropsEvent<'a>
impl<'a> RefUnwindSafe for LivingDropsEvent<'a>
impl<'a> Send for LivingDropsEvent<'a>
impl<'a> Sync for LivingDropsEvent<'a>
impl<'a> Unpin for LivingDropsEvent<'a>
impl<'a> UnsafeUnpin for LivingDropsEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more