Struct LivingEntityUseItemTickEvent
pub struct LivingEntityUseItemTickEvent<'a> {
pub stack: &'a ItemStack,
pub entity: Option<i32>,
pub hand: Hand,
pub duration: i32,
pub cancelled: bool,
}Expand description
What Hooks::living_entity_use_item_tick is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§stack: &'a ItemStack§entity: Option<i32>§hand: Hand§duration: i32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> Freeze for LivingEntityUseItemTickEvent<'a>
impl<'a> RefUnwindSafe for LivingEntityUseItemTickEvent<'a>
impl<'a> Send for LivingEntityUseItemTickEvent<'a>
impl<'a> Sync for LivingEntityUseItemTickEvent<'a>
impl<'a> Unpin for LivingEntityUseItemTickEvent<'a>
impl<'a> UnsafeUnpin for LivingEntityUseItemTickEvent<'a>
impl<'a> UnwindSafe for LivingEntityUseItemTickEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more