Struct LivingHealEvent
pub struct LivingHealEvent {
pub entity: u32,
pub amount: f32,
pub cancelled: bool,
}Expand description
What Hooks::living_heal is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§entity: u32§amount: f32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LivingHealEvent
impl RefUnwindSafe for LivingHealEvent
impl Send for LivingHealEvent
impl Sync for LivingHealEvent
impl Unpin for LivingHealEvent
impl UnsafeUnpin for LivingHealEvent
impl UnwindSafe for LivingHealEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more