Struct MouseButtonPreEvent
pub struct MouseButtonPreEvent {
pub button: i32,
pub pressed: bool,
pub modifiers: u32,
pub cancelled: bool,
}Expand description
What Hooks::mouse_button_pre is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§pressed: bool§modifiers: u32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MouseButtonPreEvent
impl RefUnwindSafe for MouseButtonPreEvent
impl Send for MouseButtonPreEvent
impl Sync for MouseButtonPreEvent
impl Unpin for MouseButtonPreEvent
impl UnsafeUnpin for MouseButtonPreEvent
impl UnwindSafe for MouseButtonPreEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more