Struct NoteBlockPlayEvent
pub struct NoteBlockPlayEvent<'a> {
pub dimension: Dimension,
pub player: Option<u128>,
pub player_entity_id: Option<i32>,
pub pos: BlockPos,
pub instrument: &'a mut NoteInstrument,
pub note: i32,
pub cancelled: bool,
}Expand description
What Hooks::note_block_play is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§dimension: Dimension§player: Option<u128>§player_entity_id: Option<i32>§pos: BlockPos§instrument: &'a mut NoteInstrument§note: i32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for NoteBlockPlayEvent<'a>
impl<'a> Freeze for NoteBlockPlayEvent<'a>
impl<'a> RefUnwindSafe for NoteBlockPlayEvent<'a>
impl<'a> Send for NoteBlockPlayEvent<'a>
impl<'a> Sync for NoteBlockPlayEvent<'a>
impl<'a> Unpin for NoteBlockPlayEvent<'a>
impl<'a> UnsafeUnpin for NoteBlockPlayEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more