Struct PlayLevelSoundAtEntityEvent
pub struct PlayLevelSoundAtEntityEvent<'a> {
pub entity: EntityRef,
pub sound: &'a mut Identifier,
pub source: &'a mut SoundSource,
pub volume: f32,
pub pitch: f32,
pub original_volume: f32,
pub original_pitch: f32,
pub cancelled: bool,
}Expand description
What Hooks::play_level_sound_at_entity is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§entity: EntityRef§sound: &'a mut Identifier§source: &'a mut SoundSource§volume: f32§pitch: f32§original_volume: f32§original_pitch: f32§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for PlayLevelSoundAtEntityEvent<'a>
impl<'a> Freeze for PlayLevelSoundAtEntityEvent<'a>
impl<'a> RefUnwindSafe for PlayLevelSoundAtEntityEvent<'a>
impl<'a> Send for PlayLevelSoundAtEntityEvent<'a>
impl<'a> Sync for PlayLevelSoundAtEntityEvent<'a>
impl<'a> Unpin for PlayLevelSoundAtEntityEvent<'a>
impl<'a> UnsafeUnpin for PlayLevelSoundAtEntityEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more