Struct PlayerFlyableFallEvent
pub struct PlayerFlyableFallEvent<'a> {
pub player: u128,
pub player_entity_id: i32,
pub name: &'a str,
pub distance: f64,
pub multiplier: f32,
}Expand description
What Hooks::player_flyable_fall is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§player: u128§player_entity_id: i32§name: &'a str§distance: f64§multiplier: f32Auto Trait Implementations§
impl<'a> Freeze for PlayerFlyableFallEvent<'a>
impl<'a> RefUnwindSafe for PlayerFlyableFallEvent<'a>
impl<'a> Send for PlayerFlyableFallEvent<'a>
impl<'a> Sync for PlayerFlyableFallEvent<'a>
impl<'a> Unpin for PlayerFlyableFallEvent<'a>
impl<'a> UnsafeUnpin for PlayerFlyableFallEvent<'a>
impl<'a> UnwindSafe for PlayerFlyableFallEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more