Struct PlayerInventoryChangedEvent
pub struct PlayerInventoryChangedEvent<'a> {
pub player: u128,
pub stacks: &'a [Option<ItemStack>],
}Expand description
What Hooks::player_inventory_changed is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§player: u128§stacks: &'a [Option<ItemStack>]Auto Trait Implementations§
impl<'a> Freeze for PlayerInventoryChangedEvent<'a>
impl<'a> RefUnwindSafe for PlayerInventoryChangedEvent<'a>
impl<'a> Send for PlayerInventoryChangedEvent<'a>
impl<'a> Sync for PlayerInventoryChangedEvent<'a>
impl<'a> Unpin for PlayerInventoryChangedEvent<'a>
impl<'a> UnsafeUnpin for PlayerInventoryChangedEvent<'a>
impl<'a> UnwindSafe for PlayerInventoryChangedEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more