Struct PlayerRespawnPositionEvent
pub struct PlayerRespawnPositionEvent<'a> {
pub player: PlayerRef,
pub original_level: Dimension,
pub original_position: [f64; 3],
pub missing_respawn_block: bool,
pub level: &'a mut Dimension,
pub position: &'a mut [f64; 3],
pub yaw: f32,
pub pitch: f32,
pub copy_original_spawn_position: bool,
}Expand description
What Hooks::player_respawn_position is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§player: PlayerRef§original_level: Dimension§original_position: [f64; 3]§missing_respawn_block: bool§level: &'a mut Dimension§position: &'a mut [f64; 3]§yaw: f32§pitch: f32§copy_original_spawn_position: boolAuto Trait Implementations§
impl<'a> !UnwindSafe for PlayerRespawnPositionEvent<'a>
impl<'a> Freeze for PlayerRespawnPositionEvent<'a>
impl<'a> RefUnwindSafe for PlayerRespawnPositionEvent<'a>
impl<'a> Send for PlayerRespawnPositionEvent<'a>
impl<'a> Sync for PlayerRespawnPositionEvent<'a>
impl<'a> Unpin for PlayerRespawnPositionEvent<'a>
impl<'a> UnsafeUnpin for PlayerRespawnPositionEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more