Struct PlayerStaysOnGroundSurfaceEvent
pub struct PlayerStaysOnGroundSurfaceEvent {
pub entity: u32,
pub staying: bool,
}Expand description
What Hooks::player_stays_on_ground_surface is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§entity: u32§staying: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerStaysOnGroundSurfaceEvent
impl RefUnwindSafe for PlayerStaysOnGroundSurfaceEvent
impl Send for PlayerStaysOnGroundSurfaceEvent
impl Sync for PlayerStaysOnGroundSurfaceEvent
impl Unpin for PlayerStaysOnGroundSurfaceEvent
impl UnsafeUnpin for PlayerStaysOnGroundSurfaceEvent
impl UnwindSafe for PlayerStaysOnGroundSurfaceEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more