Struct PortalSpawnEvent
pub struct PortalSpawnEvent {
pub dimension: Dimension,
pub pos: BlockPos,
pub state: BlockState,
pub shape: PortalShape,
pub cancelled: bool,
}Expand description
What Hooks::portal_spawn is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§dimension: Dimension§pos: BlockPos§state: BlockState§shape: PortalShape§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PortalSpawnEvent
impl RefUnwindSafe for PortalSpawnEvent
impl Send for PortalSpawnEvent
impl Sync for PortalSpawnEvent
impl Unpin for PortalSpawnEvent
impl UnsafeUnpin for PortalSpawnEvent
impl UnwindSafe for PortalSpawnEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more