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ProjectileImpactEvent

Struct ProjectileImpactEvent 

pub struct ProjectileImpactEvent<'a> {
    pub dimension: &'a str,
    pub projectile: u32,
    pub kind: &'a str,
    pub owner: u32,
    pub entity: Option<u32>,
    pub entity_kind: &'a str,
    pub block: [i32; 3],
    pub face: [i32; 3],
    pub at: [f64; 3],
    pub cancelled: bool,
}
Expand description

What Hooks::projectile_impact is told. Each field is that hook’s argument of the same name, described in the hook’s doc.

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§dimension: &'a str§projectile: u32§kind: &'a str§owner: u32§entity: Option<u32>§entity_kind: &'a str§block: [i32; 3]§face: [i32; 3]§at: [f64; 3]§cancelled: bool

Whether the event is cancelled: by the game or an earlier listener, or by this one setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)]) sees true, and setting it back to false lets the game’s behaviour run.

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