Struct ProjectileImpactEvent
pub struct ProjectileImpactEvent<'a> {
pub dimension: &'a str,
pub projectile: u32,
pub kind: &'a str,
pub owner: u32,
pub entity: Option<u32>,
pub entity_kind: &'a str,
pub block: [i32; 3],
pub face: [i32; 3],
pub at: [f64; 3],
pub cancelled: bool,
}Expand description
What Hooks::projectile_impact is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§dimension: &'a str§projectile: u32§kind: &'a str§owner: u32§entity: Option<u32>§entity_kind: &'a str§block: [i32; 3]§face: [i32; 3]§at: [f64; 3]§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> Freeze for ProjectileImpactEvent<'a>
impl<'a> RefUnwindSafe for ProjectileImpactEvent<'a>
impl<'a> Send for ProjectileImpactEvent<'a>
impl<'a> Sync for ProjectileImpactEvent<'a>
impl<'a> Unpin for ProjectileImpactEvent<'a>
impl<'a> UnsafeUnpin for ProjectileImpactEvent<'a>
impl<'a> UnwindSafe for ProjectileImpactEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more