Struct RenderHandEvent
pub struct RenderHandEvent<'a, 'b> {
pub render: &'a mut HandRender<'b>,
pub draw: &'a mut dyn BlockEntityDrawContext,
pub cancelled: bool,
}Expand description
What Hooks::render_hand is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§render: &'a mut HandRender<'b>§draw: &'a mut dyn BlockEntityDrawContext§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a, 'b> !RefUnwindSafe for RenderHandEvent<'a, 'b>
impl<'a, 'b> !Send for RenderHandEvent<'a, 'b>
impl<'a, 'b> !Sync for RenderHandEvent<'a, 'b>
impl<'a, 'b> !UnwindSafe for RenderHandEvent<'a, 'b>
impl<'a, 'b> Freeze for RenderHandEvent<'a, 'b>
impl<'a, 'b> Unpin for RenderHandEvent<'a, 'b>
impl<'a, 'b> UnsafeUnpin for RenderHandEvent<'a, 'b>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more