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SoundPlay

Struct SoundPlay 

#[non_exhaustive]
pub struct SoundPlay { pub identifier: String, pub source: SoundSource, pub volume: f32, pub pitch: f32, pub position: [f64; 3], pub looping: bool, pub delay: i32, pub attenuation: SoundAttenuation, pub relative: bool, }
Expand description

A sound about to play, for play_sound (SoundInstance’s own settings: vanilla’s getIdentifier, getSource, getVolume, getPitch, getX/Y/Z, isLooping, getDelay, getAttenuation and isRelative).

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§identifier: String

The sound event (minecraft:entity.pig.ambient).

§source: SoundSource

The mixer group it plays on.

§volume: f32

Its own volume, before the source’s and the master’s.

§pitch: f32

Its pitch, 1.0 unchanged.

§position: [f64; 3]

Where it plays, in blocks; meaningless when relative.

§looping: bool

It restarts when it ends.

§delay: i32

Ticks between a looping sound’s repeats (SoundInstance.getDelay): 0 loops it seamlessly, more plays it again that many ticks after it ends.

§attenuation: SoundAttenuation

How it fades with distance.

§relative: bool

It plays at the listener, wherever they move.

Implementations§

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impl SoundPlay

pub fn ui(identifier: &str) -> SoundPlay

Sound event identifier at the listener, not fading with distance, on the interface source at volume and pitch 1 (SimpleSoundInstance.forUI).

pub fn at( identifier: &str, source: SoundSource, position: [f64; 3], ) -> SoundPlay

Sound event identifier at position on source, fading with distance, at volume and pitch 1 (SimpleSoundInstance’s positioned constructor).

pub fn with_volume(self, volume: f32) -> SoundPlay

The same sound at volume.

pub fn with_pitch(self, pitch: f32) -> SoundPlay

The same sound at pitch.

pub fn looping(self, delay: i32) -> SoundPlay

The same sound looping, delay ticks between its repeats.

Trait Implementations§

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impl Clone for SoundPlay

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fn clone(&self) -> SoundPlay

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoundPlay

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<SoundPlay> for SoundPlay

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fn from(v: SoundPlay) -> SoundPlay

Converts to this type from the input type.
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impl PartialEq for SoundPlay

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fn eq(&self, other: &SoundPlay) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for SoundPlay

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impl Wire for SoundPlay

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const MIN: usize

Minimum encoded size, used to reject impossible collection lengths.
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fn put(&self, out: &mut Writer)

Encodes this value, recording failures on the writer.
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fn put_owned(self, out: &mut Writer)

Consumes owned data when a resource’s ownership must cross the boundary.
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fn take(input: &mut Reader<'_>) -> Result<SoundPlay, WireError>

Decodes one value, leaving any following bytes for the caller.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Put for T
where T: Wire,

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fn put_to(&self, out: &mut Writer)

Writes it.
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impl<T> Record for T
where T: Wire,

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fn encode(&self, out: &mut Writer)

Writes the argument into a hook call.
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fn apply(&mut self, bytes: &[u8]) -> Result<(), WireError>

Applies one complete reply, refusing malformed or trailing bytes atomically.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.