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TerrainUvShift

Struct TerrainUvShift 

#[non_exhaustive]
pub struct TerrainUvShift<'a> { pub source_sprite: &'a str, pub target_sprite: &'a str, pub scale: [f32; 2], pub offset: [f32; 2], }
Expand description

Faces textured by source_sprite drawn with target_sprite instead, their unit UVs multiplied by scale then moved by offset: a belt’s or a scrolling screen’s texture. Only faces of that exact sprite change.

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This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§source_sprite: &'a str

The sprite the model’s faces name (mymod:block/belt).

§target_sprite: &'a str

The sprite drawn in its place (mymod:block/belt_scroll).

§scale: [f32; 2]

Multiplies each UV, in sprite units (1 is the whole sprite).

§offset: [f32; 2]

Added to each UV after scale, in sprite units.

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impl<'a> TerrainUvShift<'a>

pub fn new( source_sprite: &'a str, target_sprite: &'a str, scale: [f32; 2], offset: [f32; 2], ) -> TerrainUvShift<'a>

Faces of source_sprite drawn with target_sprite, UVs times scale plus offset.

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impl<'a> Clone for TerrainUvShift<'a>

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fn clone(&self) -> TerrainUvShift<'a>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for TerrainUvShift<'a>

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impl<'a> Debug for TerrainUvShift<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> PartialEq for TerrainUvShift<'a>

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fn eq(&self, other: &TerrainUvShift<'a>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<'a> StructuralPartialEq for TerrainUvShift<'a>

Auto Trait Implementations§

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impl<'a> Freeze for TerrainUvShift<'a>

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impl<'a> RefUnwindSafe for TerrainUvShift<'a>

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impl<'a> Send for TerrainUvShift<'a>

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impl<'a> Sync for TerrainUvShift<'a>

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impl<'a> Unpin for TerrainUvShift<'a>

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impl<'a> UnsafeUnpin for TerrainUvShift<'a>

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impl<'a> UnwindSafe for TerrainUvShift<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.