Struct TntPrimedEvent
pub struct TntPrimedEvent {
pub player: Option<u128>,
pub pos: [i32; 3],
pub cancelled: bool,
}Expand description
What Hooks::tnt_primed is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§player: Option<u128>§pos: [i32; 3]§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TntPrimedEvent
impl RefUnwindSafe for TntPrimedEvent
impl Send for TntPrimedEvent
impl Sync for TntPrimedEvent
impl Unpin for TntPrimedEvent
impl UnsafeUnpin for TntPrimedEvent
impl UnwindSafe for TntPrimedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more