Struct UseItemOnBlockEvent
pub struct UseItemOnBlockEvent<'a> {
pub click: &'a BlockClick<'a>,
pub phase: UsePhase,
pub cancellation_result: &'a mut InteractionResult,
pub cancelled: bool,
}Expand description
What Hooks::use_item_on_block is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§click: &'a BlockClick<'a>§phase: UsePhase§cancellation_result: &'a mut InteractionResult§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for UseItemOnBlockEvent<'a>
impl<'a> Freeze for UseItemOnBlockEvent<'a>
impl<'a> RefUnwindSafe for UseItemOnBlockEvent<'a>
impl<'a> Send for UseItemOnBlockEvent<'a>
impl<'a> Sync for UseItemOnBlockEvent<'a>
impl<'a> Unpin for UseItemOnBlockEvent<'a>
impl<'a> UnsafeUnpin for UseItemOnBlockEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more