Struct Victim
pub struct Victim {
pub position: [f64; 3],
pub view: [f64; 3],
}Expand description
Where the entity a hit lands on stands and looks (getViewVector), for
HURT_SERVER.
Fields§
§position: [f64; 3]§view: [f64; 3]Trait Implementations§
impl Copy for Victim
impl StructuralPartialEq for Victim
Auto Trait Implementations§
impl Freeze for Victim
impl RefUnwindSafe for Victim
impl Send for Victim
impl Sync for Victim
impl Unpin for Victim
impl UnsafeUnpin for Victim
impl UnwindSafe for Victim
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more