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LootStack

Struct LootStack 

#[non_exhaustive]
pub struct LootStack { pub item: ItemKey, pub count: i32, pub damage: i32, pub enchantments: Vec<(String, i32)>, pub potion: Option<String>, pub map: bool, pub exploration: Option<Box<ExplorationMap>>, pub ominous_amplifier: Option<i32>, pub stew_effects: Vec<(String, i32)>, pub names: Vec<(String, Text)>, pub components: Vec<(String, Option<Tag>)>, }
Expand description

A loot function’s intermediate item candidate, before inventory materialization. Counts can be non-positive while loot functions run; unlike ItemStack, this is a roll’s intermediate data and does not represent an occupied inventory slot.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§item: ItemKey

Resolved candidate item.

§count: i32

Intermediate count; a non-positive result produces no item.

§damage: i32

Intermediate damage value.

§enchantments: Vec<(String, i32)>

Enchantment identifiers and levels in loot-function order.

§potion: Option<String>

Potion identifier.

§map: bool

Whether to create the map ID component after the roll.

§exploration: Option<Box<ExplorationMap>>

A deferred exploration-map search.

§ominous_amplifier: Option<i32>

Ominous bottle amplifier.

§stew_effects: Vec<(String, i32)>

Suspicious stew effect identifiers and durations in ticks.

§names: Vec<(String, Text)>

Custom or item name components, still unresolved styled trees.

§components: Vec<(String, Option<Tag>)>

Ordered component patches; None removes a component.

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impl LootStack

pub fn new(item: ItemKey, count: i32) -> LootStack

A candidate with signed count, before inventory materialization.

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impl Clone for LootStack

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fn clone(&self) -> LootStack

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LootStack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for LootStack

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fn eq(&self, other: &LootStack) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LootStack

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impl Wire for LootStack

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const MIN: usize

Minimum encoded size, used to reject impossible collection lengths.
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fn put(&self, out: &mut Writer)

Encodes this value, recording failures on the writer.
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fn put_owned(self, out: &mut Writer)

Consumes owned data when a resource’s ownership must cross the boundary.
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fn take(input: &mut Reader<'_>) -> Result<LootStack, WireError>

Decodes one value, leaving any following bytes for the caller.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Put for T
where T: Wire,

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fn put_to(&self, out: &mut Writer)

Writes it.
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impl<T> Record for T
where T: Wire,

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fn encode(&self, out: &mut Writer)

Writes the argument into a hook call.
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fn apply(&mut self, bytes: &[u8]) -> Result<(), WireError>

Applies one complete reply, refusing malformed or trailing bytes atomically.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.