Struct LivingIncomingDamageEvent
pub struct LivingIncomingDamageEvent<'a> {
pub entity: i32,
pub kind: &'a str,
pub source: &'a HurtSource<'a>,
pub victim: &'a Victim,
pub weapon: Option<&'a ItemStack>,
pub container: &'a mut DamageContainer,
pub cancelled: bool,
}Expand description
What Hooks::living_incoming_damage is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§entity: i32§kind: &'a str§source: &'a HurtSource<'a>§victim: &'a Victim§weapon: Option<&'a ItemStack>§container: &'a mut DamageContainer§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !UnwindSafe for LivingIncomingDamageEvent<'a>
impl<'a> Freeze for LivingIncomingDamageEvent<'a>
impl<'a> RefUnwindSafe for LivingIncomingDamageEvent<'a>
impl<'a> Send for LivingIncomingDamageEvent<'a>
impl<'a> Sync for LivingIncomingDamageEvent<'a>
impl<'a> Unpin for LivingIncomingDamageEvent<'a>
impl<'a> UnsafeUnpin for LivingIncomingDamageEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more