Struct MobLayerEvent
pub struct MobLayerEvent<'a> {
pub mob: &'a MobRender<'a>,
pub who: Option<&'a PlayerRender<'a>>,
pub parts: Option<&'a PosedParts>,
pub draw: &'a mut dyn BlockEntityDrawContext,
}Expand description
What Hooks::mob_layer is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§mob: &'a MobRender<'a>§who: Option<&'a PlayerRender<'a>>§parts: Option<&'a PosedParts>§draw: &'a mut dyn BlockEntityDrawContextAuto Trait Implementations§
impl<'a> !RefUnwindSafe for MobLayerEvent<'a>
impl<'a> !Send for MobLayerEvent<'a>
impl<'a> !Sync for MobLayerEvent<'a>
impl<'a> !UnwindSafe for MobLayerEvent<'a>
impl<'a> Freeze for MobLayerEvent<'a>
impl<'a> Unpin for MobLayerEvent<'a>
impl<'a> UnsafeUnpin for MobLayerEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more