Struct PlayerSubmitEvent
pub struct PlayerSubmitEvent<'a> {
pub player: &'a MobRender<'a>,
pub who: &'a PlayerRender<'a>,
pub draw: &'a mut dyn BlockEntityDrawContext,
pub hidden: &'a mut HiddenParts,
pub cancelled: bool,
}Expand description
What Hooks::player_submit is told. Each field is that hook’s argument of the same name, described in the hook’s doc.
Fields§
§player: &'a MobRender<'a>§who: &'a PlayerRender<'a>§draw: &'a mut dyn BlockEntityDrawContext§cancelled: boolWhether the event is cancelled: by the game or an earlier listener, or by this one
setting it. Only a listener that receives cancelled events (#[listener(receive_cancelled)])
sees true, and setting it back to false lets the game’s behaviour run.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for PlayerSubmitEvent<'a>
impl<'a> !Send for PlayerSubmitEvent<'a>
impl<'a> !Sync for PlayerSubmitEvent<'a>
impl<'a> !UnwindSafe for PlayerSubmitEvent<'a>
impl<'a> Freeze for PlayerSubmitEvent<'a>
impl<'a> Unpin for PlayerSubmitEvent<'a>
impl<'a> UnsafeUnpin for PlayerSubmitEvent<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more