Skip to main content

TerrainModelOptions

Struct TerrainModelOptions 

#[non_exhaustive]
pub struct TerrainModelOptions<'a> { pub material: TerrainMaterial, pub shade: TerrainShade, pub uv_shift: Option<TerrainUvShift<'a>>, pub uv_shrink_ratio: f32, pub tint: u32, }
Expand description

How BlockEntityDrawContext::terrain_model draws a model. The default is the model’s own materials and shading, its baked UVs and no tint.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§material: TerrainMaterial

The material every quad uses, or each quad’s own.

§shade: TerrainShade

Directional shading.

§uv_shift: Option<TerrainUvShift<'a>>

One sprite drawn as another, with its UVs moved.

§uv_shrink_ratio: f32

How far each face’s UVs pull in towards their centre before the shift, 0.0..=1.0: 0.0 keeps the baked UVs. A model baked by an older FaceBakery passes the atlas shrink ratio it was made with; a loader that doesn’t shrink keeps 0.0.

§tint: u32

0xRRGGBB multiplied into quads with a tint index; other quads keep their colour.

Implementations§

§

impl<'a> TerrainModelOptions<'a>

pub fn with_material(self, material: TerrainMaterial) -> TerrainModelOptions<'a>

The same options with every quad in material.

pub fn with_shade(self, shade: TerrainShade) -> TerrainModelOptions<'a>

The same options shaded by shade.

pub fn with_uv_shift(self, shift: TerrainUvShift<'a>) -> TerrainModelOptions<'a>

The same options with shift applied.

pub fn with_uv_shrink_ratio(self, ratio: f32) -> TerrainModelOptions<'a>

The same options with UVs shrunk by ratio. The draw call checks it.

pub fn with_tint(self, tint: u32) -> TerrainModelOptions<'a>

The same options with tinted quads multiplied by 0xRRGGBB tint.

Trait Implementations§

§

impl<'a> Clone for TerrainModelOptions<'a>

§

fn clone(&self) -> TerrainModelOptions<'a>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl<'a> Copy for TerrainModelOptions<'a>

§

impl<'a> Debug for TerrainModelOptions<'a>

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for TerrainModelOptions<'_>

§

fn default() -> TerrainModelOptions<'_>

Returns the “default value” for a type. Read more
§

impl<'a> PartialEq for TerrainModelOptions<'a>

§

fn eq(&self, other: &TerrainModelOptions<'a>) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
§

impl<'a> StructuralPartialEq for TerrainModelOptions<'a>

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.