Skip to main content

LootEntity

Struct LootEntity 

#[non_exhaustive]
pub struct LootEntity { pub kind: String, pub living: bool, pub on_fire: bool, pub baby: bool, pub vehicle: Option<Box<LootEntity>>, pub cube_size: Option<i32>, pub sheep: Option<(String, bool)>, pub captain: Option<bool>, pub frog_variant: Option<String>, pub chicken_variant: Option<String>, pub powered: bool, pub equipment: Vec<(String, LootStack)>, }
Expand description

Entity predicate facts captured for a loot roll, not a live entity handle.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§kind: String

Entity type identifier.

§living: bool

Whether the entity is living.

§on_fire: bool

Whether the entity is on fire.

§baby: bool

Whether the entity is a baby.

§vehicle: Option<Box<LootEntity>>

Its vehicle at the moment of the roll.

§cube_size: Option<i32>

Cube mob size, if applicable.

§sheep: Option<(String, bool)>

Sheep colour and sheared state, if applicable.

§captain: Option<bool>

Raider captain state, if applicable.

§frog_variant: Option<String>

Frog variant identifier, if applicable.

§chicken_variant: Option<String>

Chicken variant identifier, if applicable.

§powered: bool

Charged creeper state.

§equipment: Vec<(String, LootStack)>

Equipment slot names and their intermediate loot candidates.

Trait Implementations§

§

impl Clone for LootEntity

§

fn clone(&self) -> LootEntity

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for LootEntity

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for LootEntity

§

fn default() -> LootEntity

Returns the “default value” for a type. Read more
§

impl PartialEq for LootEntity

§

fn eq(&self, other: &LootEntity) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
§

impl StructuralPartialEq for LootEntity

§

impl Wire for LootEntity

§

const MIN: usize

Minimum encoded size, used to reject impossible collection lengths.
§

fn put(&self, out: &mut Writer)

Encodes this value, recording failures on the writer.
§

fn put_owned(self, out: &mut Writer)

Consumes owned data when a resource’s ownership must cross the boundary.
§

fn take(input: &mut Reader<'_>) -> Result<LootEntity, WireError>

Decodes one value, leaving any following bytes for the caller.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Put for T
where T: Wire,

§

fn put_to(&self, out: &mut Writer)

Writes it.
§

impl<T> Record for T
where T: Wire,

§

fn encode(&self, out: &mut Writer)

Writes the argument into a hook call.
§

fn apply(&mut self, bytes: &[u8]) -> Result<(), WireError>

Applies one complete reply, refusing malformed or trailing bytes atomically.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.